zenith games foundry

Roleplay in Space

Striker is a science-fiction role-playing game that can be played as a space opera, or fit within any noir-style cyberpunk-ish adventure. It supports narrative and combative styles with an even grace, so you can sci fi any way and any how.

Striker Core Rulebook 2nd Edition (408 pages)
Paperback AUD 75 / USD 60 (Lulu)
Downloadable PDF AUD 10 / USD 6 (DriveThru RPG)

The Striker Mechanic - Fast, Even, Fluid, Expansive

Striker is fast

You are able to task a vast variety of things very quickly, it also helps you set the task up in a way that makes sense.

Striker is even

You are not stuck with one style of gaming, tasking for narration and interaction is exactly the same as for combat and exploration. It means that narrative and combatitive styles both feel natural.

Striker is fluid

It allows you to move between circumstances without a break in the system, remote hacking a communication tower, having a fight between two starships, having a fight between two individuals, and diplomatic conversation are all under the one system.

Striker is expansive

You can provide new aspects to the skills you have already, and you can put effort in, to push for a better result.

It hard to appreciate how well all of this works, until you're playing. There will just be a point when the lights go on, and you realise what you can do with all this (I've seen it happen with new players).

Over 200 hours of play testing has produced a system that simply works!

Yes, it might look like a standard d20 adaption, but standard, it is not.

It's all here to make high tech and space feel real, and offer players the maximum agency in their actions and overall story.

Character progression and development, while mediated by levels is not a track, but a kind of branching out, you choose which direction your character goes in. So every character is unique, and if you want that special ability, you can have it, by just putting in the work. No class features are going to stop you.

The World of Striker is vast and detailed, so vast and so detailed that it doesn't fit into the Core Rulebook, but I continue to push out articles that discuss some areas, and soon I will have released some epic adventures that will start to bring that world out.

The World of Striker is vast and detailed, so vast and so detailed that it doesn't fit into the Core Rulebook, but I continue to push out articles that discuss some areas, and soon I will have released some epic adventures that will start to bring that world out.

Zenith Games Foundry
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